Jun-13-11, 5:19 pm by Hanford | Read full post
File under: maquette, tech, game design, Video games
Good news everyone! I'm currently working on Maquette full time now. I hope to update this area periodically with something of interest regarding the game. My goal is weekly, so I imagine that will work out to once a month.
Apr-23-11, 8:02 pm by Hanford | Read full post
File under: tech, Unity, Video games, game design, User Interface
One I've been thinking of is the popup that shows you a visual representation of game things:
I don't know what it's called, but I call it the Asset Picker. This thing is so crazy powerful, and so under-utilized in Unity. I have a couple ideas for this thing to make it more useful. Continued
Mar-9-11, 1:44 pm by Hanford | Read full post
File under: maquette, Video games, tech
I showed off Maquette at Game Developers Conference, and the feedback was phenominal! Thanks to everyone who took the time to check it out. There's a LOT of cool shit at GDC and I'm really honored to hear how the game resonated with people.
Here's some of the press it's been getting:
IndieGames.com: The Experimental Gameplay Sessions Highlights
Gamerant.com: Could Maquette be the next Portal?
Feb-27-11, 11:08 pm by Hanford | Read full post
File under: fun
(click photo for larger)
For GDC 2011 I made a new paper wallet. It's not my best craftsmanship, but it will do. The wallet is cardstock, and I experimented with a new kind of glue. The experiment was pretty much a failure.
On the outside are postcards from Clearman's North Woods Inn, a Klondike-themed resturant in Southern California. This is the second wallet I've made with the North Woods Inn theme.
Part of the Experimental Gameplay Workshop sessionsFeb-26-11, 10:03 pm by Hanford | Read full post
File under: tech, fun, maquette, game design
Good news! Maquette was chosen for inclusion in this year's Expermental Gameplay Workshop session at Game Developer's Conference in San Francisco, CA.
Being asked to present in the Experimental Gameplay sessions is a really big deal to me. Not only is it pretty competitive, but many EGW games have gone on to great success, including Katamari Damacy, flOw, Braid, Portal, World of Goo, and Today I Die, among others.
Every year at GDC I attend EGW to see what is truly some of the greatest game ideas I've ever seen. The session has long been a big inspiration to me, and I'm excited and honored to have my game featured in this year's session.
See the game demoed and development explained:
The idea is that it has a small button on it that sends the Eject request to the OS.Feb-26-11, 6:46 pm by Hanford | File under: tech
A quick story about some amazing customer service from Sony: continue readingFeb-21-11, 11:30 am by Hanford | File under: tech
Feb-8-11, 5:30 am by Hanford | Read full post
File under: fun, game design, maquette
Clever, I know.
Dec-2-10, 2:17 pm by Hanford | Read full post
File under: fun, Disney
My WED cereal bowl.
Nov-25-10, 4:03 pm by Hanford | Read full post
File under: fun
Here's my Thanksgiving dinner: A traditional Charlie Brown Thanksgiving feast of popcorn, jelly beans, pretzels, and a friggin' huge stack of toast. And yes, I did attempt to shuffle it like Snoopy did, after I took the photo. It didn't work.
click for larger version
HAPPY THANKSGIVING EVERYONE! (Yelled in unison by the Peanuts gang)
When I'm not making things for other people, I'm usually experimenting.
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