Graphics from my now-defunct 2D RPG-adventure game




Here's some old graphics for my first real attempt at building my long-fabled RPG, code-named RLOA. This was a 2d game, designed to be played with a mouse on a PC or Mac. It was surprisingly far along, but also still quite far from being finished. I did all the art and programming for the game. It was started in 2006, and it looks like I stopped working on it in 2008.

rloa
The game has a full conversation engine in it, and you could talk to that old man.

rloa
Some sort of temple, with a purple barrel hidden in the trees.

I wrote the engine to support tiles, but support many tiles overlapping, to be able to build up layers. Tiles could not only be multi-layered, but also be offset on a pixel-by-pixel basis. For example, the moss you see in the cracks in the image above is a separate image that is hand-placed, scaled, and rotated. Same with the bricks in the walls. Ron Gilbert told me this was "colorform style", nicknamed the famous kid's toy.


rloa
Some mushroom fruity things, and a giant life-giving energy spring.


rloa
Some alternate rockwork.


rloa
Jules Verne slept here.


rloa
Entry into some other kind of temple.

Notice at this point I hadn't gotten around to doing proper art for doors. They all looked like this. I could actually tint any of the tiles individually as I laid them down, so this made reusing tiles quite easy. Most all the architecture tiles were done with a standard color (known as "the blue") so that they could all be used interchangeably if needed.


rloa
A placeholder guru guy hanging out under some nice vegetation.


rloa
Crystal caves. Exciting.



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