Making crafting discoverable

A random idead I had while on vacation




One interesting idea I had while on the river was an RPG with crafting (ala minecraft) but your character has an "ingenuity" stat.  This stat reflects how McGuyvery you are. But game mechanic-wise, what it does is affects "hints" when crafting.


How I imagine it is you can place objects into the crafting table, and depending on your ingenuity stat, you may see some spots around the item you place light up slightly. Rolling over these lit up spots, you may see items in your inventory highlighted.  This is giving you hints of how new crafting recipes can be discovered. This is an in-game approximation for having your character have insight into how things are built and how they can be put together.


The idea is that with low ingenuity, the highlights don't appear for some recipes, and when they highlight objects, they highlight "fuzzy" -- meaning it may highlight false positives in your inventory, or not highlight others. As your ingenuity increases, these fuzzy recipes get more defined, and new highlights start to appear for new recipes.  Each recipe has it's own skill level, so easy and basic things appear first, with more complex recipes appearing with higher ingenuity. Not all recipes would appear this way -- some could only be learned via wall carvings or parchments, etc. 


Ingeunuty, or perhaps another stat like "skill", may keep you from successfully building complex items (keeping people from looking up the reciipe online and buliding things their character couldn't have otherwise known about)





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