Maquette at GDCPart of the Experimental Gameplay Workshop sessionsFeb-26-11, 10:03 pm by HanfordFile under: tech, fun, maquette, game design Good news! Maquette was chosen for inclusion in this year's Expermental Gameplay Workshop session at Game Developer's Conference in San Francisco, CA. Being asked to present in the Experimental Gameplay sessions is a really big deal to me. Not only is it pretty competitive, but many EGW games have gone on to great success, including Katamari Damacy, flOw, Braid, Portal, World of Goo, and Today I Die, among others. Every year at GDC I attend EGW to see what is truly some of the greatest game ideas I've ever seen. The session has long been a big inspiration to me, and I'm excited and honored to have my game featured in this year's session. See the game demoed and development explained: Thursday March 3rd, @ 1:30 in Room 303, South Hall Feedback - No responses. Yet.Leave a comment.This post is closed to new comments. |
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I make things. From consumer electronics, to video games, to theme park attractions. Perhaps I can make things for you! Check out my portfolio. When I'm not making things for other people, I'm usually experimenting.
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